Semester 2 W14 | Beta Test
- Soo Zhi Jing
- Mar 4, 2021
- 2 min read
Updated: Mar 8, 2021
After coding everything and making sure that the interactions are smooth as well as the flow is accurate, I conducted a Beta Test among my peers that were able to meet. Due to the pandemic that is happening right now and our country is affected quite badly, it is crucial to take precautions. I happen to be able to meet up with 3 of my peers to do the testing, and the below is the results of the testing.
The goal of the conducted test is to find out whether the User flow is good and if there are any bugs that I will need to fix later on.

In this section I asked about the tutorial scene and whether did they feel lost and was unsure of what to do and all of them had no issues going on with the tutorial. Next, I asked about the hand tracking sensitivity and all of them had no issue with the hand tracking, meaning it did not glitch and the interaction is smooth.

The next scene is the blue office scene where it is directly after the tutorial scene, users are required to click on the headset to change to the next scene and everyone got it correct. Next, they also noticed the imagery on the headset and all of them agreed that the desk placements is trying to indicate something.

One of the respondents says that there is delay/glitch when interacting with the button in the city scene. All users have no problem when asked to gaze to teleport.

In the part where users are forced to run (getting dragged towards the end), one of the users felt dizzy. Also, the urge to look away is in the majority when they are in the scene.

Users paid attention to the surrounding and tried to understand the situation. One player cant interact with the button in this scene.

Some answers here are sense of despair, feeling fine and it enhanced the storytelling to them when they are falling against their will. One of the respondents did not feel the sense of helplessness/fear/panic in this scene.

All users know that during the last scene (blue office scene) the experience has ended.


Analysation & Evaluation
After conducting the test, there are a few problems that I will need to fix which are:
Slow down the running sequence (dragging the camera slower) in the city scene. The reason for this to to counter the dizziness brought by the speed of the camera dragging.
The glitch appearing with the button in the city scene.
The glitch/bug appearing with the button in the Red Office scene causing the button to disappear.
Improve the user experience by adding more UI in the scenes to have clearer instructions.
Improve the user's experience in feeling different emotions by placing more narratives into the VR experience.
The biggest issue here is the dizziness my users were experiencing so I will need to be extra mindful to this as the experience will not be a pleasant one. The bugs appeared in the project is also something that I will need to configure. The constant feeling of not being able to do tasks is an annoyance that will potentially pull away my audience.
Snapshots of Testing:



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