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Semester 2 W9 | Adding More Elements into Scenes + Animating Elements

  • Writer: Soo Zhi Jing
    Soo Zhi Jing
  • Jan 24, 2021
  • 2 min read

Now that the tutorial scene and City scene is pretty much done, the Office scene is left for more refinements. I decided to add the monitors in as the initial idea for the monitors to be up has not been fulfilled yet. Using the same art style, I started to draft out the monitors of different style. The image below is the outcome of the monitors, there are red to signify panic. The wording on the monitors are also to let users know the use of the monitors are to spy on the silent heroes. The status of the heroes are slowly decaying and their status are to portray that to the users. I also added wires around or beside the monitors to showcase the bad working environment where the wires are exposed, suggesting a chaotic office room that is much different than the blue office.

There are more monitors on the floor drawings too, the room will be bombarded with monitors to showcase the extreme monitoring that is ongoing in the office. There are texts such as "monitoring", "logging in shift" and "error" are supporting elements for the feel of the scene. All of the animation for this graphic and placements are separated into layers and will be edited on Unity itself.


Animating Explicit Content UIs for chase scene

The explicit contents will be animated in a way that is fast cut, irregular movements and overall confusing and messy. The reason for that is to provoke panic as these animations will be used for the chase scene. The "chase" animation that will be the fast movement chasing the users will be animated on Unity itself too as the triggers for the animation to work is necessary and easier to do with Unity rather than animating the illusion on external software such as after effect. For the files to be lower in size, it is advised to export the animation to PNG sequences as it is less heavy for Unity to load when it is running. By exporting PNG sequence, Unity generating the animation within the software will be less stress on the device than exporting a video file. This is to also prevent the project from crashing and ensuring it runs smoothly. The images below is the outcome of the export.


This is the outcome of the animation, it is simple and messy enough that when they are put together during the chase scene, it will look chaotic. The UIs are the warning sign and cancel sign respectively.


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