Semester 2 W9 | Tutorial Scene Development
- Soo Zhi Jing
- Jan 24, 2021
- 2 min read
A follow up from the previous blogpost, the design for the panels are finalised! Following the same artstyle, the mecha style panel is consistently practiced for the rest of the panels. The legs in 2 of the panels are for the tutorials that require footwork, Mecha hands for those that had hand actions and the outer extended boxes are for tutorial panels that will have buttons or additional extension for visuals for tasks such as the Long Gaze and Point Click Gestures. I also changed the copy writing a little for it to be easier for users to understand.
For the first 3 panels the tasks are very easy. The onlt thing users will have to do the read the info and move around a bit to complete them all. Mostly alerting them to be wary of their surrounding to prevent any circumstances like injuries.

The next 3 panels are guiding them to do the action gesture tasks, pretty self explanatory information will be presented to the users.

After finishing drawing the panels, I exported them to Unity. I also added some monitors surrounding the panels to add more depth to the scene. Slowly but surely making the scene look more fuller so it does not look like an empty theme-less room. I drew the monitors with additional wordings such as "all systems running" and "authenticating" to suggest that it is something in the data room. I drew mecha eye and leg to include in the scene as well with the intention that robots exists in this world. The eye will be a supporting asset that is floating around the world.

Here is the overall look of the scene at the moment:

The monitors are duplicated within Unity, by duplicating and positioning them nicely around the panels enhances the visual appeal of the Data Room/Lab. The monitors on the floor is also a supporting asset for visual appeal.

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