Semester 2 W6 | Render Test + Test Coding for Environment Design
- Soo Zhi Jing
- Dec 31, 2020
- 2 min read
After having my environment done with the placeholders, I'm ready to render them out to test coding it into Unity. I did some animations on both scenes, the red office scene as well as the city scene. For the city scene I did the walking journey animation where the camera basically walks for the users, users are drag to towards a certain destination against their control. During this scene, the mood changes from neutral (normal environment setting and changes to a red and sinister darker mood. Whereas the red office scene's animation at this point consist of the fans spinning, the scene also shift mood based on the lighting as well as the silent heroes' animation inserted where they are sitting and in distress.
I followed a YouTube video on the general size it takes to render out the video in good quality, it has to be 7168x 3584 pixel but the oculus can only handle 1080x1920 pixels hence I went with that. I rendered out both scenes and it looked like this in 360 degree video format:
It is not very clear and it was quite blurry when it was previewed in the 360 degree video player. Putting resolution aside for the moment, I tried to insert the 360 degree video into the project and for some reason the video shows in the Unity preview but it can't be built inside the oculus quest. I searched through many tutorials on this and it can't be played. I started off with the high resolution before I rendered the 1080x1920 pixel resolution but the video couldn't play so I assumed it was just the sizing as oculus can't handle it, but even with the low resolution video it did not play. I then seek help from Minken for this. I looked for him multiple times for this issue and went back to figure out myself but to no avail. So instead I focused on other mechanisms to code first. Overall ,this problem is quite complicated because this did not happen during last semester where the video can be played.
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